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What Ever Happened to ''Cyberdildoes?''
>> by Jackie Cohen
Most online adult entertainment still can’t reach out and stroke someone
Virtual
reality sex reached a fever pitch of hype during the summer of 1999. At
the Internext Expo in Los Angeles that June, Vivid Entertainment
demonstrated what it called a virtual sex suit. It supposedly received
instructions from the Web on how to physically stimulate the person
wearing the outfit, a black neoprene catsuit with a few wires on the
outside and several-dozen sensors on the inside. The company allegedly
spent $180,000 to develop the getup and hoped to sell it for $170 a pop
- only slightly less than it costs to hire a decent escort for an hour.
Vivid’s project was discontinued after one
year when the company couldn't figure out how to prevent a power surge
from electrically shocking the wearer, according to Bobby Connelly, a
former Vivid executive who has long since moved on to an interactive
company called Peach. Apparently, a model named "Lisa" is the only
person who has ever worn Vivid's cyber suit, and only during Internext.
Sources have insinuated that the model's payment for the afternoon
included compensation for her praising the wonders of the virtual
reality suit, although Vivid refused to comment. Vivid
hasn't been the only adult entertainment company to struggle with
haptic technology, or interfaces between virtual reality and "forced
feedback" peripherals, which provide tactile sensations to the user to
correspond with what occurs onscreen. The phenomenon has been far more
successful in video games, from vibrating joysticks attached to home
consoles, to rotating snowboards attached to large arcade screens. But
unfortunately, most efforts to bring these innovations to cybersex have
been frustrating, if not altogether fruitless. Several
companies have struggled to incorporate remote-controlled sex toys with
haptic interfaces, commonly known as teledildonics or cyberdildoes. The
concept was first postulated by Howard Rheingold in Virtual Reality in 1991 (and he is credited with coining the name "teledildonics") yet remains more of an ideal than a reality. "Teledildonics
is a concept that fell flat on its face. I never wanted to get too
involved with it," says Marty Tucker, chief operating officer of Topco (www.topco-sales.com),
a sex-toy manufacturing behemoth, in San Fernando, Calif. "The concept
is cute, but the problem is for a man that he doesn’t necessarily want
to follow the action on the screen. If the man gets excited he just
wants to go for it. Many of the videos have story content that don’t
correspond with any action from the toy part, and the guy could be
aroused at that time but the toy won’t work. The toy should work
independently to do what the guy wants." In order to build something
realistic and physically gratifying, it would require much more
technological sophistication, to the tune of "a $1 million piece of
machinery, plus tens of thousands per month in maintenance." People
were frustrated with products like Digital Sexsations, the 1999
offering of a defunct company called FeelThe.net. Now merely a
"document not found" error page, the Website had formerly offered
cybersex by combining chat software with a black and green hardware
box. The gizmo plugged into a computer's serial port and sported four
jacks for wiring in sex toys. Users could program their own keyword
combinations to trigger different actions by the various dildo
attachments. During its short lifespan, sex-toy retailers had been
selling the package for $180, but apparently not enough of them sold to
keep the company in business. "I invested
money in Digital Sexsations, and I was trying to sell the thing for a
couple of hundred bucks in the late 1990s. I sold only two in five
months and it was a special item with a lower profit margins for us.
There weren’t even customers asking us to lower the price on it. I was
surprised how little interest there was in it," recalls David Levine,
CEO and founder of Convergence, Inc. (www.sextoysex.com),
a dildo wholesaler and affiliate program in Boston. To top it off, "the
company was a pain in the butt to deal with. I called them to say ‘I
want to sell this,’ and they had a lot of demands. Maybe they were
sensing that they were in trouble, maybe they invested a lot of money
and then they weren’t getting enough sales volume." He continues, "My
concern with the virtual reality sex stuff is that it never feels like
‘automatic stroking.’ You still have to get a real woman." Another
offering that got mixed reviews was the Internet Friends Network's
(iFriends, which trademarked the term "cyberdildo") SafeSexPlus.com.
This package included a squishy latex sheath to be placed over the
phallus, with one wire that plugged into an electrical outlet and
another wire attached to suction cups that were to be placed on a
computer monitor. Tiny photographic sensors were supposed to interpret
rapidly flashing lights within a black box on the screen, and transmit
instructions to the sex toy to make it move. People complained that the
suction cups didn’t adhere very well, let alone receive the commands
keyed in by the cybersexual partners. The staff of iFriends (www.ifriends.net)
wouldn’t respond to repeated requests for comment on the discontinued
gizmo. But rumor has it that the company is in patent litigation with
the one surviving teledildonics company, Virtual Reality Innovations (www.vrinnovations.com),
of Windsor, Pa. The two firms had originally discussed a partnership
back in 1997, but couldn’t reach an agreement, so iFriends went on to
its peccadillo with SafeSexPlus.com. Meanwhile,
Virtual Reality Innovations’ CEO, chief scientist, and founder, Eric
White, asserts that he has been using the now-trademarked brand since
1995, but officially applied for it in November 2000. Unlike all of the
dead competitors, White’s firm became profitable three months after the
product launched in June 1999, and has gone on to sell more than 750 of
its Virtual Sex Machines. They are priced slightly higher than the
others, at $369 apiece, including videos of five different females, a
synchronized toy, and a three-year warranty. "It’s
the age-old story of ‘sell them the printer for next to nothing and
then sell them the replacement cartridges for a lot.’ Although we don’t
make any content ourselves, we just license it from other video
companies," namely Homegrown Video (www.homegrownvideo.com),
says White, whose career as an adult video salesman dates back to 1985.
"All the content is shot with a nude guy holding the camera. There are
currently 35 videos that work with our system, and many more are in
production. They come on a video CD thatt you can play on any Windows
machine. And no, there’s no way to just rent them." The
company spent four years developing the Virtual Sex Machine, which was
originally a Web-based service that required live human beings on both
ends of the equation - typically, a female would perform on a Website
and a male would pay for the privilege of having cybersex with her. But
bandwidth concerns impelled White’s firm to take the CD route instead,
to prevent technological coitus interruptus. In fact, if the
video signal drops for some reason, the toy will continue to do what it
was last instructed to do, unless the user unplugs the whole setup.
White’s setup, like those of his late rivals, consists of a black box
that plugs into a computer and sports three outlets for sex toys to
plug into, along with a standard electrical cord to power the
peripheral. Meanwhile, the sex toy has
been through several iterations, beginning with attempts to get dildo
manufacturers to build devices according to Virtual Reality
Innovations’ design specifications. The first of these arrangements was
with Topco, which ultimately used White’s blueprints to create RoboSuck
about one year after talks broke off. Like the name suggests, this
penile sheath purports to simulate fellatio - although Convergence,
Inc.’s Levine reports that a rash of customer complaints forced him to
post a disclaimer on his site noting that RoboSuck guzzles batteries
and breaks easily. But that hasn’t slowed down sales. Virtual Reality Innovations also tried to work with Calif.-based toy manufacturer Doc Johnson (www.docjohnson.com),
but was similarly frustrated. White wound up taking Topco’s parts and
adding his own enhancements. Apparently, Topco has long since
discontinued the part that White had been refurbishing, so his company
now makes the entire device from scratch. "No
one makes a device that has all the variable vacuum systems and
stroking like ours does," he boasts. "We change all the settings 4,000
times a second. By combining the variations in the speed, stroke, and
intensity, we can simulate different orifices. The pump we have in it
is actually stronger than what we need. We run it at half speed,
because if it ran at full speed, it might injure you." The
company is developing a so-called medical product intended to treat
premature ejaculation. The package consists of six video segments,
providing stop-and-start stimulation for increasingly longer increments
of time. "We’re still doing some studies on this, and in order to stay
within our insurance coverage this project will take a while," says
White. "In the adult industry, everyone’s always looking over their
shoulder because of the Miller Test," the standards for determining
whether content is obscene and therefore illegal. "If we have an
accepted medical device, then we can put in all kinds of kinky
content." Additionally, "if we were more medically oriented, there
might be some interest in going public. I’d love to be an overnight
millionaire on paper." Another item on the
horizon is a Virtual Sex Machine package aimed at heterosexual women,
which will be accompanied by an insertable toy. Additionally, a
homosexual version will include gay content along with a penile sheath
and a butt plug. The firm is also developing a machine that would
replicate a lap dance scenario, and which might also be applicable to a
more romantic product aimed at women. In the future, the company might
produce a BDSM-oriented package, as White is currently talking to a
German vendor of dominatrix video games, along with an even kinkier
outfit that makes violet wands and other electrical-shock toys. "We
thought of all of these alternatives when we originally conceived the
product, so we designed it with an open interface. Our interface is
capable of operating anything with a small motor," says White. "As
far as I know, we’re the only teledildonics company that has a live
product," White concludes. "The best description for most other adult
products is ‘garbage.’ They’re Chinese imports and they’re made poorly.
Ours is an engineered, controlled device that we manufacture ourselves.
The only people you’ll ever see or deal with from the company is me and
the publicist. The other people keep their identities a secret - that’s
how we can recruit and retain good people." Two
other Websites tout teledildonics offerings, yet repeated efforts to
contact the companies yielded no results. Such silence could mean that
these outfits are either about to pull the plug or about to be acquired
by other firms. RemoteControlSextoys.com touts a person-to-person
cybersex offering aimed at couples who wish to play over the Net. The
Website includes order forms and links to e-mail contacts, but neither
option yielded a response, though sources say that wasn’t the case in
the past. Another site, www.barrows-company.com,
appears to be either a hoax or a possible startup, although repeated
e-mails to possible Webmasters bounced back. Unlike the multiple
sections of Remote Control Sex Toys, Barrows Company has just a single
preview page that links to a few adult content pay sites. Barrows
claims to be preparing a suite consisting of Mutual Masturbator
software that runs on the computer, a hardware box called Master
Masturbator and a penile sheath called CyberBlowjob. The
descriptions of these parts resemble the components of the late Digital
Sexsations and SafeSexPlus. And Barrows also promises Second Skin, a
full-body suit akin to the one that Vivid discontinued. White thinks
the similarity is so close that the text might have been lifted from
the aforementioned offerings, although it’s possible that these two
could be a reincarnation of these efforts, possibly through an
acquisition of the remnants of these concerns. The
closest thing to originality promised by Barrows is a one-up of Topco’s
RealDoll, which the upstart calls Roxxanne. The preview site describes
it as a "computer-controlled lifelike sex doll" that "provides aural
and tactile sensations to the user. Roxxanne does not have human-like
movement, but certain key body parts are motor driven. In combination
with a virtual reality headset, the user could engage in virtual
reality sex through the Internet with another person, or with a sort of
artificial sexual intelligence." Even if
this offering ultimately comes to fruition and improves on the female
sex doll, most experts agree that the industry still has a long way to
go before it can truly replicate sexual intercourse with a live human
being. And the high costs of building even semi-realistic products
means that teledildonics and other haptic-sexual technologies will
continue to be the stuff of science fiction and dreams of the future,
for many years to come.
Jackie Cohen is a freelance writer based in San Francisco.
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